The 15.5-meter-tall All Terrain Armored Transport (AT-AT) is an imposing, four-legged behemoth that shakes the ground as it plods toward enemy fortifications. (The Empire used AT-ATs to overwhelm Rebel forces on Hoth in Episode V.)

 AT-AT Statistics (CL 14) Edit

Colossal Ground Vehicle (Walker)

Initiative: -2; Senses: Perception +8

Defense Edit

Reflex Defense: 16 (Flat-Footed: 16), Fortitude Defense: 29; +16 Armor, Vehicular Combat

Hit Points: 300; Damage Reduction: 20; Damage Threshold: 79

Offense Edit

Speed: 4 Squares; (Maximum Velocity 60 km/h)

Ranged: Heavy Laser Cannons +7 (See Below)

Ranged: Blaster Cannons +5 (See Below)

Fighting Space: 6x12 Squares (Character Scale); Total Cover

Base Attack Bonus: +5; Grapple: +42

Attack Options: Autofire (Blaster Cannons)

Special Actions: Battlefield Effects

Abilities Edit

Strength: 48, Dexterity: 10, Constitution: -, Intelligence: 14

Skills: Initiative -2, Mechanics +8, Perception +8, Pilot -2, Use Computer +8

Ship Statistics Edit

Crew: 5 (Expert Crew Quality); Passengers: 40

Cargo: 1 Ton; Consumables: 1 Week; Carried Craft: 5 74-Z Speeder Bikes or 2 AT-STs

Availability: Military; Cost: Not available for sale

Weapon Systems Edit

Heavy Laser Cannon (Gunner) Edit

Attack Bonus: +7, Damage: 6d10x2, 2-Square Splash

Blaster Cannon (Gunner) Edit

Attack Bonus: +7 (+2 Autofire), Damage: 3d10x2

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