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Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

Affiliations: General Units

Arakyd Industries was riding high on the success of its Probe Droids when the company announced its next model. The AD-Series Weapons Maintenance Droid was envisioned as a companion to every Stormtrooper squad, making sure the troopers' weapons and armor were in optimal condition and leaving the troops more time to protect and serve the citizens of the Empire. Arakyd executives, noting the Empire's repeat business with companies such as Kuat Drive Yards, commissioned their factories to build massive quantities of the AD as soon as it was announced.

Imperial efficiency studies showed that the benefits to Stormtrooper squads were minimal compared to the cost of adding the Droids. As a result, the Empire never picked up the Droid, and the fiasco nearly sent Arakyd into bankruptcy. The AD quickly filtered down to planetary governments and smaller organizations, with Arakyd taking a loss on each sale.

AD-Series Weapons Maintenance Droid

Their Loss, My Gain[]

You ask me, the AD-Series is nice and versatile. Fits a lot of roles overlooked by other manufacturers. Give an AD the right set of equipment, and it can protect whatever needs protecting- or blast through whatever needs blasting through. Even if you don't like to take apart and rebuild every Droid you own, the AD offers a lot of options once you get it home. But just between you and me, friend, I don't buy that bantha fodder about efficiency reports sinking Arakyd's contract with the Empire. I think a lot of Arakyd executives started having second thoughts about the Empire after what happened to Alderaan. So the Empire killed the contract to teach them a lesson about loyalty. Proof? Of course I don't have proof! But it wouldn't surprise me if some Rebels broke into a Moffs safe or something and found incriminating evidence. If that happened, you'd probably see a lot more Droids disappearing from inventory and ending up in Rebel hands.

-Raalo

Playing an AD-Series Weapons Maintenance Droid[]

AD-Series Weapons Maintenance Droids have ended up on both sides of the law. Local law enforcement uses them as patrol officers and evidence analysis Droids. Criminal organizations use them to provide security and maintain weapons that are used in illegal operations. Many bounty hunter guilds employ these Droids as well, and some even count AD Droids as members. The Droids themselves are generally quiet, although many harbor resentment against the Empire for being passed over.

When creating an AD-Series Weapons Maintenance Droid character, start with either the Scoundrel or Soldier Heroic Class. These Droids are self-sufficient, but they can greatly benefit from weapon specialization Talents and Feats.

Modification: Police Droid[]

Smaller cities and starports usually can't afford a full-time security staff. In such places, the AD-Series Droid has found a niche market as a Police Droid. Although the Droids are not as sophisticated as some models specifically designed for the job, they do well at collecting evidence, containing crime scenes, and apprehending suspects.

The first step in making the Police Droid modification is to remove the internal weapons maintenance Tool Kit and replace it with Compartment Space for law enforcement equipment. This modification requires a DC 20 Mechanics check and 20 minutes of work to complete. Standard replacement equipment includes Cuff Binders, a secure Datapad, and a Glow Rod. Next, Reprogram the Droid's skill set, replacing Knowledge (Tactics) with Persuasion; this requires a DC 20 Use Computer check and 30 minutes of work. Last, give the Droid a weapon to defend itself. An integrated blaster is often installed, but some jurisdictions lack either the funding or the desire to make this modification and simply equip the Droid with a standard Blaster Carbine.

Modification: Sniper Droid[]

Many AD-Series Droids ended up in the hands of bounty hunters. The solo operators find an extra pair of arms useful in the field, and the guilds use AD-Series Droids to make profits by charging members fees to have the Droids maintain their blasters. A few AD-Series Droids become bounty hunters themselves, using their knack with weaponry to become masters of weapons such as the long-range Blaster Rifle.

To turn an AD-Series Droid into a sniper, select a single weapon and tailor the Droid's internal Tool Kit to that weapon. Doing so requires a DC 20 Mechanics check and 1 hour of work. This modification grants the Droid a +2 bonus when using that weapon, but it imposes a -2 penalty when the Droid uses any other weapon, even one of a similar make and model. To allow the Droid to Intimidate others, replace its Mechanics skill with Persuasion, which requires a DC 25 Use Computer check and 30 minutes of work.

Modification: Speakeasy Droid[]

Crime lords are always looking for cheap, disposable muscle, and the AD-Series Droids often fit the bill. They know their way around a blaster and have a very intimidating look. When stationed at the entrance to a criminal enterprise such as a cantina or a club, an AD-Series Droid can collect the weapons of patrons to reduce the chance that a fight will break out, or it can quickly deactivate weapons to put its master's mind at ease.

Making a speakeasy modification involves three steps. First, upgrade the Droid's Vocabulator to give its voice a meaner edge (requiring a DC 20 Mechanics check and 30 minutes of work), and Reprogram it to have the Persuasion skill and the Skill Focus (Persuasion) Feat. Second, upgrade the Droid's pattern-recognition software, which gives it the Skill Focus (Perception) Feat and allows it to identify the many weapons in its database when they are hidden under coats, in bags, and so on. This modification requires a DC 20 Mechanics check and 30 minutes of work. The third step, which is optional, is to install a Weapon Detector on the Droid.

AD-Series Weapons Maintenance Droids can be played as Droid Heroes.

 AD-Series Weapons Maintenance Droid Statistics (CL 1)[]

Medium 1st-Degree Droid Soldier 1

Force Points: 2

Initiative: +7; Senses: Perception +7

Languages: Basic, Binary, 3 Unassigned

Defenses[]

Reflex Defense: 16 (Flat-Footed: 14), Fortitude Defense: 13, Will Defense: 13

Hit Points: 30, Damage Threshold: 13

Immune: Droid Traits

Offense[]

Speed: 6 Squares (Walking), 6 Squares (Hovering)

Melee: Unarmed +1 (1d3)

Ranged: By Weapon +3

Base Attack Bonus: +1; Grapple: +3

Special Actions: Harm's Way

Base Stats[]

Abilities: Strength 10, Dexterity 15, Constitution -, Intelligence 16, Wisdom 15, Charisma 10

Talents: Harm's Way

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Skill Focus (Mechanics), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +5, Initiative +7, Knowledge (Tactics) +8, Mechanics +13, Perception +7, Use Computer +8

Droid Systems: Walking Locomotion, Hovering Locomotion, Heuristic Processor, 2 Tool Mounts, Vocabulator

Possessions: Tool Kit, Quadanium Shell (Droid Armor; +3 Reflex)

Availability: Military; Cost: 13,840 credits

 AD-Series Weapons Maintenance Droid Protocol Format[]

See also: Protocol Format

Medium 1st-Degree Droid

Hit Points: 30

Damage Threshold: 13

System Actions[]

Move (1 Swift Action, 2/Turn)[]

The AD-Series Weapons Maintenance Droid moves 6 squares (Walking) or 6 squares (Hovering).

Avoid Surprise (1 Free Action)[]

The AD-Series Weapons Maintenance Droid makes a Perception check at the start of a battle. If the check is successful, the Droid's master avoids Surprise.

Disable Device (2 Swift Actions, 1/Turn)[]

The AD-Series Weapons Maintenance Droid makes a Mechanics check to Disable Device.

Improve Access (2 Swift Actions, 1/Turn)[]

The AD-Series Weapons Maintenance Droid makes a Use Computer check against the target computer's Will Defense to improve the computer's Attitude toward it.

Patrol Duty (1 Swift Action, 1/Turn)[]

The AD-Series Weapons Maintenance Droid makes a Perception check against the target's Stealth check. If the check is successful, the Droid detects the target.

Base Stats[]

Skills: Climb +5, Initiative +7, Knowledge (Tactics) +8, Mechanics +13, Perception +7, Use Computer +8

Vital Systems: 2 Tool Appendages, Tool Kit, Vocabulator

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