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AAT-1

These heavily armored Vehicles use repulsorlifts to move about the battlefield. Although not maneuverable, they pack incredible firepower, and can safely transport small teams of troops into hostile territory. The Trade Federation uses AAT-1s propelled by heavy repulsorlifts on the front lines of a battlefield to soften up the enemy before deploying waves of B1-Series Battle Droids.

AAT-1 Statistics (CL 8)[]

Huge Ground Vehicle (Speeder)

Initiative: +7; Senses: Perception +6

Defenses[]

Reflex Defense: 16 (Flat-Footed: 13), Fortitude Defense: 23; +5 Armor, Vehicular Combat

Hit Points: 180; Damage Reduction: 15; Damage Threshold: 33

Weakness: Ion Vulnerability

Offense[]

Speed: 6 Squares (Character Scale); (Maximum Velocity 55 km/h)

Ranged: Heavy Laser Cannon +4 (See Below)

Ranged: Light Blaster Cannons +4 (See Below)

Ranged: Blaster Cannons, Repeating +4 (See Below)

Ranged: Missile Launcher +4 (See Below)

Fighting Space: 3x3 Squares (Character Scale); Total Cover (Crew), No Crew Cover (Passengers)

Base Attack Bonus: +2; Grapple: +25

Attack Options: Autofire (Blaster Cannons, Repeating)

Special Actions: Battlefield Effects

Abilities[]

Strength: 36, Dexterity: 16, Constitution: -, Intelligence: 14

Skills: Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6

Ship Statistics[]

Crew: 4 (Skilled Crew Quality); Passengers: 6 (External)

Cargo: 500 Kilograms; Consumables: 1 Week; Carried Craft: None

Payload: 12 Missiles

Availability: Military; Cost: Not available for sale

Weapon Systems[]

Heavy Laser Cannon (Gunner)[]

Attack Bonus: +4, Damage: 6d10x2, 2-Square Splash

Light Blaster Cannons (Gunner)[]

Attack Bonus: +4, Damage: 2d10x2

Blaster Cannons, Repeating (Pilot)[]

Attack Bonus: +4 (-1 Autofire), Damage: 3d10x2

Missile Launcher (Pilot)[]

Attack Bonus: +4, Damage: 6d6, 2-Square Splash

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