AAT-1.jpg

These heavily armored Vehicles use repulsorlifts to move about the battlefield. Although not maneuverable, they pack incredible firepower, and can safely transport small teams of troops into hostile territory. The Trade Federation uses AAT-1s propelled by heavy repulsorlifts on the front lines of a battlefield to soften up the enemy before deploying waves of B1-Series Battle Droids.

 AAT-1 Statistics (CL 8)[edit | edit source]

Huge Ground Vehicle (Speeder)

Initiative: +7; Senses: Perception +6

Defense[edit | edit source]

Reflex Defense: 16 (Flat-Footed 13), Fortitude Defense: 23; +5 Armor, Vehicular Combat

Hit Points: 180; Damage Reduction: 15; Damage Threshold: 33

Weakness: Ion Vulnerability

Offense[edit | edit source]

Speed: 6 Squares (Character Scale); (Maximum Velocity 55 km/h)

Ranged: Heavy Laser Cannon +4 (See Below)

Ranged: Light Blaster Cannons +4 (See Below)

Ranged: Blaster Cannons, Repeating +4 (See Below)

Ranged: Missile Launcher +4 (See Below)

Fighting Space: 3x3 Squares (Character Scale); Total Cover (Crew), No Cover (Passengers)

Base Attack Bonus: +2; Grapple: +25

Attack Options: Autofire (Blaster Cannons, Repeating)

Special Actions: Battlefield Effects

Abilities[edit | edit source]

Strength: 36, Dexterity: 16, Constitution: -, Intelligence: 14

Skills: Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6

Ship Statistics[edit | edit source]

Crew: 4 (Skilled Crew Quality); Passengers: 6 (External)

Cargo: 500 Kilograms; Consumables: 1 Week; Carried Craft: None

Payload: 12 Missiles

Availability: Military; Cost: Not available for sale

Weapon Systems[edit | edit source]

Heavy Laser Cannon (Gunner)[edit | edit source]

Attack Bonus: +4, Damage: 6d10x2, 2-Square Splash

Light Blaster Cannons (Gunner)[edit | edit source]

Attack Bonus: +4, Damage: 2d10x2

Blaster Cannons, Repeating (Pilot)[edit | edit source]

Attack Bonus: +4 (-1 Autofire), Damage: 3d10x2

Missile Launcher (Pilot)[edit | edit source]

Attack Bonus: +4, Damage: 6d6, 2-Square Splash

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