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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels

When the Republic entered the Clone Wars at the Battle of Geonosis, it was provided with a trial suite of weapon systems to serve its army of clones by the Kaminoans, as contracted out to Rothana Heavy Engineering. Because of the sudden nature of the war, the Republic had little time during the initial battles to shop weapons platforms, and simply placed orders with RHE for the vehicles included in their trial suite, which the Clone Troopers were already familiar with. Lessons learned by the losses at the Kaer Orbital Platform and at Sarapin showed that the Republic needed better mobile anti-air defense, and the result was the AAAT/h.

The AAAT/h variant boasts an additional launcher, as well as an incredibly sophisticated sensor pod between the launchers, allowing for better tracking and earlier detection. The hull was also bulked up, allowing a single Heavy Anti-Air Tank to take out an entire wing of Vulture Droids, if the enemy clustered tightly enough. The low price tag made the vehicle expendable, and many a republic commander would conceal a small unit of the tanks near an enemy airfield prior to a battle. Despite their usefulness, the Grand Army of the Republic maintained a preference for man-portable launchers, such as the PLX-1 Missile/Rocket Launcher and similar handheld units.

Capabilities[]

The Republic AAAT features a proton torpedo tube connected to a sensitive array of air tracking sensors, allowing it to detect its intended targets and blow them out of the sky. It is much smaller and more maneuverable than similar designs employed by the Confederacy, and has a greater payload, as Proton Torpedoes are much smaller than bulky Concussion Missiles. The Proton Torpedoes of the AAAT are specifically of the anti-air design, conferring a bonus against airborne targets.

AAAT/h Statistics (CL 10)[]

Huge Ground Vehicle (Speeder)

Initiative: +6; Senses: Perception +11

Defenses[]

Reflex Defense: 21 (Flat-Footed: 19), Fortitude Defense: 23; +11 Armor, Vehicular Combat

Hit Points: 100; Damage Reduction: 10; Damage Threshold: 33

Offense[]

Speed: 10 Squares; (Maximum Velocity 120 km/h)

Ranged: Anti-Air Proton Torpedoes (2) +2 (See Below)

Fighting Space: 4x4 Squares (Character Scale); Total Cover

Base Attack Bonus: +2; Grapple: +25

Attack Options: Fire-Link (Anti-Air Proton Torpedoes)

Special Actions: Battlefield Effects

Abilities[]

Strength: 36, Dexterity: 14, Constitution: -, Intelligence: 20

Skills: Initiative +6, Mechanics +6, Perception +11, Pilot +6, Use Computer +6 (+11 to Use Sensors)

Ship Statistics[]

Crew: 2 (Skilled Crew Quality); Passengers: None

Cargo: 150 Kilograms; Consumables: 1 Day; Carried Craft: None

Payload: 12 Anti-Air Proton Torpedoes

Availability: Military; Cost: 80,000 (55,000 Used)

Emplacement Points: 1

Weapon Systems[]

Anti-Air Proton Torpedoes (Gunner)[]

Attack Bonus: +2 (+8 vs Airspeeders and Starships), Damage: 9d10x2 (10d10x2 Fire-Linked), 4-Square Splash

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