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212th Attack Battalion Veteran Clone Trooper Character data created by Wikia user AiserLaran.

Affiliations: The Galactic Republic, The Galactic Empire

212th Attack Battalion

The 212th Attack Battalion was a Clone Trooper Battalion serving under the 7th Sky Corps in the Grand Army of the Republic during the Clone Wars. The battalion was led by Jedi General Obi-Wan Kenobi and Clone Marshal Commander Cody in several major engagements, such as the Battle of Christophsis, the Battle of Teth, the Battle of the Abrion Bridge, the Battle of Ryloth, the First Battle of Felucia, the Second Battle of Geonosis, the Battle of Umbara and the Battle of Utapau. In the aftermath of the Clone Wars, the 212th was absorbed into the Imperial Military under the newly-established Galactic Empire. As an Imperial Stormtrooper Battalion, the 212th Attack Battalion subjugated the Wookiee homeworld of Kashyyyk under the command of General Kahdah. During the Clone Wars, all members of the 212th Attack Battalion wore Clone Trooper Armor decorated with orange patterns to denote their affiliation.

Veteran Clone Troopers of the 212th Attack Battalion are some of the toughest and most experience troopers that the Grand Army of the Republic can deploy, as well as the Imperial Army during the first years of The Dark Times. Accustomed to fighting in a wide variety of difficult terrains ranging from the desert wastelands of Geonosis and Ryloth to the jungles of Felucia and Kashyyyk, veteran soldiers of the 212th Attack Battalion are skilled in precision shooting against individual targets at long ranges as well in delivering devastating bursts of blaster fire against targets at close distance. They are also adept at using heavy weapons like the E-Web Repeating Blaster and the Light Concussion Missile Launcher. Their weapon of choice in most situations is the DC-15A Heavy Variable Blaster, while the DC-15A Blaster Carbine is wielded when close-quarter combat is expected.

212th Attack Battalion Veteran Clone Trooper Statistics (CL 8)[]

Medium Human Nonheroic 5/Scout 4/Soldier 2/Elite Trooper 1

Force Points: 2; Dark Side Score: 2

Initiative: Perception +14 (Watchful Step); Senses: Low-Light Vision, Perception +14

Languages: Basic, Military Sign, 1 Unassigned

Defenses[]

Reflex Defense: 21 (Flat-Footed: 18), Fortitude Defense: 24, Will Defense: 18

Hit Points: 61, Damage Threshold: 24; Shake It Off

Immune: Vacuum (10 Hours)

Offense[]

Speed: 6 Squares; Surefooted

Melee: Combat Gloves +11 (1d6+6)

Ranged: Heavy Variable Blaster (x20 shots) +12 (3d10+5)

Ranged: Heavy Variable Blaster (x20 shots) +13 (4d10+5) with Careful Shot and Deadeye

Ranged: Heavy Variable Blaster (x20 shots) +10 (3d10+5, 2-Square Autofire) with Controlled Burst

Ranged: Heavy Variable Blaster (x20 shots) +10 (5d10+5) with Controlled Burst

Ranged: Heavy Variable Blaster (x20 shots) +11 (5d10+5) with Careful Shot and Controlled Burst

Ranged: Blaster Carbine +12 (3d8+5)

Ranged: Blaster Carbine +13 (4d8+5) with Careful Shot and Deadeye

Ranged: Blaster Carbine +10 (3d8+5, 2-Square Autofire) with Controlled Burst

Ranged: Blaster Carbine +10 (5d8+5) with Controlled Burst

Ranged: Blaster Carbine +11 (5d8+5) with Careful Shot and Controlled Burst

Ranged: Concussion Grenade (2) +11 (8d6+3, 2-Square Burst)

Ranged: Ion Grenade (2) +11 (4d6+3 (Ion), 2-Square Burst)

Base Attack Bonus: +9, Grapple: +11

Attack Options: Autofire (Blaster Carbine, Heavy Variable Blaster), Careful Shot, Controlled Burst, Deadeye, Point-Blank Shot, Precise Shot

Special Actions: Delay Damage

Base Stats[]

Abilities: Strength 15, Dexterity 14, Constitution 13, Intelligence 14, Wisdom 12, Charisma 10

Talents: Controlled Burst, Surefooted, Watchful Step, Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Burst Fire, Careful Shot, Deadeye, Martial Arts I, Point-Blank Shot, Precise Shot, Shake It Off, Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +12, Knowledge (Tactics) +13, Perception +14 (may substitute for Initiative checks), Survival +12

Possessions: Clone Trooper Armor (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Integrated Equipment (2 Slots: Electrobinoculars, Halo Lamp), Vacuum Seals (Standard)), Blaster Carbine, Heavy Variable Blaster with Extra Power Source and Targeting Scope (Standard), Concussion Grenade (2), Ion Grenade (2), Backpack with Field Kit, Baldric, Comlink (Short-Range, Encrypted), Holster (Hip), Utility Belt with Medpac and Power Pack (10)

Heroic Traits[]

Occupation (Military): Republic Army Clones are raised and trained since childhood to become effective soldiers. Because of this, each 212th Attack Battalion Veteran Clone Trooper gains a +2 bonus to Untrained Ride and Treat Injury checks.

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