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Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

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The Atgar 1.4 FD P-Tower is an outdated light antivehicle artillery piece that dates back to the Clone Wars. Its slow rate of fire, its large, dish-shaped target profile, and its minimal crew protection make it unpopular with Rebel troops. However, it is inexpensive and available through Black Market channels, which makes it accessible to Alliance forces and resistance groups. It is largely ineffective against heavily armored Vehicles, Walkers, and fast-moving Speeders, but the P-Tower can still take down moderately armored Vehicles. The P-Tower requires a crew of four to operate- three to regulate the dish's power systems, and one to target enemy units.

 1.4 FD P-Tower Statistics (CL 5)

Huge Weapon Emplacement

Initiative: +4; Senses: Perception +6

Defense

Reflex Defense: 11 (Flat-Footed 11), Fortitude Defense: 18; +3 Armor

Hit Points: 80; Damage Reduction: 5; Damage Threshold: 28

Offense

Speed: Immobile

Ranged: Antivehicle Cannon +3 (See Below)

Fighting Space: 3x3 Squares (Character Scale), 1 Square (Starship Scale); +5 Cover Bonus

Base Attack Bonus: +2; Grapple: +20

Abilities

Strength: 26, Dexterity: 10, Constitution: -, Intelligence: 12

Skills: Initiative +4, Mechanics +6, Perception +6, Use Computer +6

Ship Statistics

Crew: 4 (Skilled Crew Quality); Passengers: None

Availability: Military; Cost: 12,000 (6,000 Used)

Weapon Attacks

Antivehicle Cannon (Gunner)

Attack Bonus: +3, Damage: 3d10x2

Additional Homebrew Rules

Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Equipment

This weapon emplacement was put into production during the Clone Wars by Atgar Arms. It utilized sixteen micro-power routers that would channel energy into a single cannon barrel and release a powerful blaster bolt. The sixteen C-6 batteries used to power the device were only capable of supplying enough power for 8 shots before needing to be replaced. This weapon can only fire once per round. After the energy cells are depleted, it takes 3 Full-Round Actions to remove and install fresh power cells. Turning the weapon to face a target or aiming the turret requires a Full-Round Action.

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