Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide
The Atgar 1.4 FD P-Tower is an outdated light antivehicle artillery piece that dates back to the Clone Wars. Its slow rate of fire, its large, dish-shaped target profile, and its minimal crew protection make it unpopular with Rebel troops. However, it is inexpensive and available through Black Market channels, which makes it accessible to Alliance forces and resistance groups. It is largely ineffective against heavily armored Vehicles, Walkers, and fast-moving Speeders, but the P-Tower can still take down moderately armored Vehicles. The P-Tower requires a crew of four to operate- three to regulate the dish's power systems, and one to target enemy units.
1.4 FD P-Tower Statistics (CL 5)
Huge Weapon Emplacement
Initiative: +4; Senses: Perception +6
Defense
Reflex Defense: 11 (Flat-Footed 11), Fortitude Defense: 18; +3 Armor
Hit Points: 80; Damage Reduction: 5; Damage Threshold: 28
Offense
Speed: Immobile
Ranged: Antivehicle Cannon +3 (See Below)
Fighting Space: 3x3 Squares (Character Scale), 1 Square (Starship Scale); +5 Cover Bonus
Base Attack Bonus: +2; Grapple: +20
Abilities
Strength: 26, Dexterity: 10, Constitution: -, Intelligence: 12
Skills: Initiative +4, Mechanics +6, Perception +6, Use Computer +6
Ship Statistics
Crew: 4 (Skilled Crew Quality); Passengers: None
Availability: Military; Cost: 12,000 (6,000 Used)
Weapon Attacks
Antivehicle Cannon (Gunner)
Attack Bonus: +3, Damage: 3d10x2
Additional Homebrew Rules
Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Equipment
This weapon emplacement was put into production during the Clone Wars by Atgar Arms. It utilized sixteen micro-power routers that would channel energy into a single cannon barrel and release a powerful blaster bolt. The sixteen C-6 batteries used to power the device were only capable of supplying enough power for 8 shots before needing to be replaced. This weapon can only fire once per round. After the energy cells are depleted, it takes 3 Full-Round Actions to remove and install fresh power cells. Turning the weapon to face a target or aiming the turret requires a Full-Round Action.