The Tarnab species from Star Wars is relatively obscure in the expanded universe but has some interesting characteristics:
Appearance: Tarnabs are described as having leathery skin, which is probably a nod to their adaptation to harsh environments.
Homeworld: Their homeworld is Tarnab, a planet located in the Tarnab system. Not much detail is given about the planet itself.
Culture: They are known for their traditional ways and are often portrayed as a secluded species, not heavily involved in galactic affairs.
Notable Members: One notable Tarnab is Ro Fetz, who was a member of the Rebel Alliance during the Galactic Civil War. Ro Fetz played a minor role in the wider Star Wars lore. Grand Master Pra-Tre Veter who oversaw many key decisions about the direction of the Jedi order during the High Republic era, including Avar Kriss’ appointment to Marshall of Starlight Beacon. He was captured by the Nihil and eventually killed by the Nameless.
Role in Canon: The Tarnabs are mentioned sparingly in Star Wars literature and lore, making their appearances limited to specific contexts where their unique characteristics might be needed.
Overall, Tarnabs are one of the lesser-known species in the Star Wars universe, with limited information available about their society, history, or physiology beyond basic descriptions.
Ability Modifiers:
+2 Constitution: Tarnabs are described as hardy and adapted to harsh environments, suggesting a natural toughness.
+2 Wisdom: They are portrayed as traditional and possibly spiritually attuned, which could translate into a heightened awareness or insight.
-2 Intelligence/Charisma: Being a secluded species and not heavily involved in galactic affairs makes Tarnabs less knowledgeable and likeable overall.
Special Abilities:
Leathery Skin: Tarnabs gain a natural armor bonus of +1. This reflects their description of having leathery skin, providing some protection in combat.
Adaptability: Tarnabs gain a +2 species bonus on Survival checks. This reflects their ability to survive in various environments, enhancing their ability to find food, water, and shelter.
Special Feats:
Tarnab Resilience: Prerequisite: Tarnab. You gain a +2 species bonus to your Fortitude Defense. This feat emphasizes their hardiness and resistance to physical ailments or environmental hazards.
Tarnab Tradition: Prerequisite: Tarnab. Once per encounter, you may reroll a failed Will Defense saving throw. You must accept the result of the reroll, even if it is worse. This feat reflects their traditional ways and possibly spiritual or mental discipline.
Tarnab Resilience: Prerequisite: Tarnab. You gain a +2 species bonus to your Fortitude Defense. This feat emphasizes their hardiness and resistance to physical ailments or environmental hazards.
Tarnab Tradition: Prerequisite: Tarnab. Once per encounter, you may reroll a failed Will Defense saving throw. You must accept the result of the reroll, even if it is worse. This feat reflects their traditional ways and possibly spiritual or mental discipline.