Okay so basically me and my player are having a problem with how things are WORDED for certain abilities/Feat's specifically:
The problem is as follows, Fast repairs states:
Whenever you Jury-Rig an object or Vehicle, the Vehicle gains a number of temporary Hit Points equal to the result of your Mechanics check. Damage is subtracted from these temporary Hit Points first, and temporary Hit Points go away at the conclusion of the encounter.
Jury-Rig states:
You can make temporary repairs to any Disabled mechanical or electronic device, from a simple tool to a complex component. Jury-rigging is a Full-Round Action and requires a successful DC 25 check. If you use a Tool Kit, you gain a +5 Equipment bonus on the check. A jury-rigged device moves +2 steps on the Condition Track and gains 1d8 hit points. At the end of the scene or encounter, the jury-rigged device moves -5 steps along the Condition Track and becomes Disabled again.
Improved Jury-Rig states:
You can use the Jury-Rig application of the Mechanics Skill as a Standard Action instead of as a Full-Round Action. Additionally, you are not required to make a Skill Check to successfully Jury-Rig a device or Vehicle, and the device or Vehicle moves +3 steps on the Condition Track instead of +2.
The question is this:
Would the device/object or vehicle being worked on:
A) Gain Temp. HP's equal to 2D8 because Jury-Rig gives 1D8 and Fast repairs says it "... gains a number of temporary Hit Points equal to the result of your Mechanics check" the result being you roll a 1D8 for Temp. HP's?
OR
B) Gain Temp. HP's equal to 25 because technically the RESULT of the Mechanics would be a DC of 25
OR
C) SOMETHING COMPLETELY DIFFERENT
Again I Apologize for how long and complicated this question is but ANY clarification would MUCH appreciated.
Thank You.