I have some ideas for homebrew force powers to add to a campaign, and wanted some feedback from more experienced GMs. If these seem a bit over/underpowered, or if I'm accidentally outright copying something, please give feedback.
The syntax is a bit off, but this is the general idea:
Contaminate - Poison your foes with a slow-spreading infection of dark force energy. As a Standard Action, make a Use the Force check against a single target’s Will Defense. If the check equals or exceeds the Will Defense, Contaminate has the following effect:
Exceed by 0-9: Target takes 1d6 force damage at the during each of their turns for 1d6 turns
Exceed by 10-14: Target takes 2d6 force damage at the during each of their turns for 1d6 turns
Exceed by 15-19: Target takes 3d6 force damage at the during each of their turns for 1d8 turns
Exceed by 20+: Target takes 4d6 force damage at the during each of their turns for 1d10 turns
You may expend an additional force point to increase the effect by one category
Using this ability adds 1 to your dark side score
Shroud - Repel light from you and your allies, concealing you from your foes. As a standard action, make a Use the Force check for the following effect:
DC 20-24: You are shrouded in darkness, giving you total concealment until the end of your next turn and get a +1 force bonus on all Stealth checks.
DC 25-29: You are shrouded in a 3x3 square of darkness, giving everyone in it total concealment until the end of your next turn and get a +2 force bonus on all Stealth checks.
DC 30-34: You are shrouded in a 5x5 square of darkness, giving everyone in it total concealment until the end of your next turn and get a +5 force bonus on all Stealth checks.
DC 35+: You are shrouded in a 7x7 square of darkness, giving everyone in it total concealment until the end of your next turn and get a +10 force bonus on all Stealth checks.
If in direct light, the shroud may be noticed by enemies, but normal effects of total concealment still apply.
You may use a full round action to extend the effect an additional turn without expending additional force points.
Using this ability adds 1 to your dark side score.
Thanks!